75
CRITIK
F.E.A.R. Extraction Point is the first standalone expansion pack for the video game F.E.A.R. A prominent gameplay element new to this game is reflex time, an ability which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate the player character's superhuman reflexes, and is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the game's particle system. Other new features include the ability to bash open doors by using the melee function, as well as blast them open with explosives, and the ability to smash crates, some of which contain supplies.
Game analysis
Critik Scorecard
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Reviews
30 reviews found86
PC Gamer
Jan 1, 1970
Summary and quote unavailable.
80
VideoGamer
Jan 1, 1970
Summary and quote unavailable.
80
GamesRadar+
Jan 1, 1970
Summary and quote unavailable.
80
PC Gameworld
Jan 1, 1970
Summary and quote unavailable.
80
AceGamez
Jan 1, 1970
Summary and quote unavailable.
80
GameZone
Jan 1, 1970
Even though it’s short, even when compared to other expansions, F.E.A.R. Extraction Point is a fun and visceral experience in league with the original game. Graphics: 8.5 F.E.A.R.
80
PC Format
Jan 1, 1970
Summary and quote unavailable.
80
EToychest
Jan 1, 1970
Summary and quote unavailable.
80
G4 TV
Jan 1, 1970
Summary and quote unavailable.
80
Game Informer
Jan 1, 1970
Today, the added content in this expansion is still fun – but it’s more of a lunch with an old friend than a sizzling date with a hottie you just met. Though Extraction Point was made by a different developer than the original game, it retains every single good element that was present there.