78
CRITIK
F.E.A.R. 2: Project Origin is the sequel to F.E.A.R. and continues the series' trademark blend of supernatural horror and suspense. Many mechanics from the original first-person shooter have made their way into the game, like slow motion bullet time, and intelligent AI. New gameplay elements have also been introduced, like grab and drag movable cover, combat mechs, and iron sight aiming. The environments are now more open and less linear than those in the first game, and are also more diverse.
Game analysis
Critik Scorecard
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Reviews
49 reviews found93
MEGamers
Jan 1, 1970
Summary and quote unavailable.
91
1UP
Jan 1, 1970
You'll, fire thousands of rounds in hundreds of white-knuckled shootouts facing everything from soldiers to grotesques to specters, and tromp around in a totally bad-ass mech suit. Most importantly, you'll love every minute of it.
90
LEVEL (Czech Republic)
Jan 1, 1970
Summary and quote unavailable.
90
Cynamite
Jan 1, 1970
Summary and quote unavailable.
90
VideoGamer
Jan 1, 1970
Summary and quote unavailable.
87
GameTrailers
Jan 1, 1970
Summary and quote unavailable.
85
Computer Games Online RO
Jan 1, 1970
Summary and quote unavailable.
85
PC Games
Jan 1, 1970
Summary and quote unavailable.
85
CPUGamer
Jan 1, 1970
Graphically, F.E.A.R. 2 looks leaps and bounds better than its predecessor. Textures are sharper, the guns actually have definition and personality this time, the world geometry is much more complex, the lighting is better, the shadows are better, the character models are better, and yes, you get where I’m going with this.
84
Gamers.at
Jan 1, 1970
Summary and quote unavailable.