89
CRITIK
A tropical paradise seethes with hidden evil in Far Cry, a cunningly detailed action shooter that pushed the boundaries of combat to shocking new levels.Freelance mariner Jack Carver is cursing the day he ever came to this island. A week ago, a brash female reporter named Valerie had offered him an incredible sum of cash to take her to this unspoiled paradise. Shortly after docking, however, Jack's boat was greeted by artillery fire from a mysterious militia group swarming about the island. With his boat destroyed, his money gone, and the gorgeous Valerie suddenly missing, Jack now finds himself facing an army of mercenaries amidst the wilds of the island, with nothing but a gun and his wits to survive. But the further he pushes into the lush jungle canopy, the stranger things become. Jack encounters an insider within the militia group who reveals the horrific details of the mercenaries' true intentions. He presents Jack with an unsettling choice: battle the deadliest mercenaries, or condemn the human race to a maniac's insidious agenda.
Game analysis
Critik Scorecard
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Reviews
72 reviews found100
Gamers Depot
Jan 1, 1970
Summary and quote unavailable.
100
G4 TV
Jan 1, 1970
Summary and quote unavailable.
100
Gamezilla!
Jan 1, 1970
Summary and quote unavailable.
100
Australian GamePro
Jan 1, 1970
Summary and quote unavailable.
98
XGP Gaming
Jan 1, 1970
Summary and quote unavailable.
97
PC Gameworld
Jan 1, 1970
Summary and quote unavailable.
97
Gaming Horizon
Jan 1, 1970
Summary and quote unavailable.
96
GameZone
Jan 1, 1970
Summary and quote unavailable.
96
RealGamer
Jan 1, 1970
Unlike most games the bad guys in Far Cry really do have a mind of their own so its not just a case of running through and popping the odd enemy here and there, the mercenaries in this game are highly clued up and will detect you whether you move slowly, take cover or simply make them paranoid, you will not get past these guys easily. To make things even more of a challenge they do what they can to protect themselves from you too including crouching behind shrubs, standing behind trees and hopping into a vehicle if you get too far way.
96
Gaming Illustrated
Jan 1, 1970
Summary and quote unavailable.