32
CRITIK
TAKEDOWN is a thinking-person’s shooter. The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability. The operation to clear pirates from a hijacked oil tanker by Russian special forces in May of 2010 is a perfect example of the types of missions in TAKEDOWN.
Game analysis
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Reviews
17 reviews found59
Pelit (Finland)
Oct 5, 2013
Summary and quote unavailable.
50
PC PowerPlay
Feb 3, 2014
Summary and quote unavailable.
49
PC Gamer UK
Nov 8, 2013
Summary and quote unavailable.
40
Everyeye.it
Oct 22, 2013
Summary and quote unavailable.
40
IGN
Oct 1, 2013
There’s nothing natural about AI that faces the wrong way in combat, or a shooter who doesn’t know what gear he brought into combat, or squad members who can’t communicate. When shooting for authenticity, a half step is not enough. In This Article Takedown: Red Sabre Review bad Takedown is a realistic, hardcore shooter whose best qualities can’t stand up to its technical and design problems. Brian Albert 10 Things We Noticed in Zelda Tears of the Kingdom - Video Feature In this Legend of Zelda Tears of the Kingdom trailer breakdown, Logan Plant highlights Link's four new powers, along with bringing some speculation surrounding some hidden bits tucked away in the gameplay. Resident Evil 4 Remake: The Mercenaries Mode - Leon S Rank Gameplay We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon.
35
ZTGD
Feb 24, 2014
Takedown: Red Sabre sums up the fears of every Kickstarter backer: that in the end they’ll have paid up front for something that doesn’t turn out very good. With clumsy presentation and wildly uneven difficulty, the game fails to be a competent FPS, much less a tactical one. The best advice I can give is to avoid it, which is little solace for those who backed it in the first place.
30
Multiplayer.it
Sep 30, 2013
Summary and quote unavailable.
30
Eurogamer Italy
Oct 4, 2013
Summary and quote unavailable.
30
IGN Italia
Oct 8, 2013
Summary and quote unavailable.
30
DarkStation
Oct 8, 2013
Summary and quote unavailable.