82
CRITIK
Game analysis
Critik Scorecard
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Reviews
39 reviews found100
Thunderbolt
Jan 1, 1970
This game is all about customization. You get everything you need to create a park right out of the box, but you can design your own scenarios, park guests, fireworks shows, and buildings. Incredibly, none of this is particularly challenging to figure out as long as you put five to ten minutes into tinkering, with the only exception being the fireworks creator. But even then, the results of the fireworks display can greatly enhance the reputation of your park (also carefully monitored through charts), so any time spent with it is well-worth the results.
92
Inside Gamer Online
Jan 1, 1970
Summary and quote unavailable.
90
Gamers' Temple
Jan 1, 1970
Summary and quote unavailable.
90
Eurogamer
Jan 1, 1970
Summary and quote unavailable.
90
Warcry
Jan 1, 1970
I think my wife and children have sent out a search party for me. This game had me sitting up for hours creating and feeling like a theme park god. I have been discussing this game at work too. You have to know I am impressed when I tell my fellow workers about a video game I have spent days playing. Cons: My wife said if I didnt stop building rollercoasters, she was going to leave.
90
1UP
Jan 1, 1970
Summary and quote unavailable.
90
Computer Games Magazine
Jan 1, 1970
Summary and quote unavailable.
90
EToychest
Jan 1, 1970
Summary and quote unavailable.
90
AceGamez
Jan 1, 1970
Summary and quote unavailable.
89
IC-Games
Jan 1, 1970
Summary and quote unavailable.