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CRITIK
NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience. NaissanceE is a game, a philosophical trip and an artistic experience. The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences. Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following. If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games. The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason. Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.
Game analysis
Critik Scorecard
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Reviews
15 reviews found80
GameSpot
Mar 6, 2014
NaissanceE is not a horror game. Yet the hairs on the back of my neck were at attention for most of the 10 hours I spent in its world. The first-person exploration game by Limasse Five begins with a narrow escape from an implied threat, and though the bulk of the remaining experience involves light platforming and a touch of puzzle-solving, the specter of that early encounter looms large.
80
Multiplayer.it
Feb 27, 2014
Summary and quote unavailable.
75
Hooked Gamers
Feb 18, 2014
As it is, the game still comes recommended...but only for non-epileptic players who have a high tolerance for frustration.
71
Kill Screen
Feb 14, 2014
Summary and quote unavailable.
70
Games.cz
Apr 18, 2014
Summary and quote unavailable.
70
Eurogamer Italy
Mar 3, 2014
Summary and quote unavailable.
70
Hardcore Gamer
Feb 18, 2014
Great moments simply getting to know the world were cut short whenever a new puzzle or platforming bit would rear its cumbersome head. With that said, there is still worth in playing through NaissanceE to see the moments it gets everything absolutely perfect.
65
GameStar
Mar 11, 2014
Summary and quote unavailable.
60
Post Arcade (National Post)
Mar 11, 2014
NaissancE is a beautiful game, but without much direction it can feel like a never ending mire of running, jumping, and falling. That being said, is the game worth spending $20 on? Certainly. In a landscape where players do the same stuff over and over, NaissancE feels like it was born from a different set of game design principles.
60
Gameblog.fr
Feb 27, 2014
Summary and quote unavailable.