76
CRITIK
Everything is an interactive experience where everything you see is a thing you can be, from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the Universe. Narrated by the late British philosopher Alan Watts.
Game analysis
Critik Scorecard
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Reviews
66 reviews found100
Nintendojo
Jan 30, 2019
Yes, the lack of pulse pounding action might put off some, but I think most will appreciate Everything as an interesting way to examine a unique philosophical perspective in a manner that is clever, relaxing, and often humorous. No, it’s not even remotely for everyone, but it accomplishes exactly what it wants to just about perfectly. Nintendojo was provided a copy of this game for review by a third party, though that does not affect our recommendation.
100
Superlevel
Apr 29, 2017
Summary and quote unavailable.
100
Guardian
Mar 24, 2017
Everything takes this strange comfort of the procedurally generated personal to a universal scale, and it is good. It’s really good. Everything is a game that knows what its core strengths are, and it does not shy away from them: everything persists, and everything is connected. Curiously, one of Everything’s best features is that the game will autoplay when left idle for more than a few seconds.
100
Washington Post
Apr 6, 2017
Summary and quote unavailable.
100
Digitally Downloaded
Mar 29, 2017
Really, the best way to describe Everything is that it’s a game that lets you play as everything. I don’t mean that in the sense that you can play as anything, though you can do that (at least, any of roughly 1000 different things coded into the game). Rather, I mean that it’s a game that lets you play as a conceptual Everything – that one grand, all-encompassing thing that we are all part of, that binds us together, and that exists within all of us.
90
Words About Games
May 9, 2017
Everything is a game that won’t be for everyone. It probably won’t be for most people. At the same time I’d urge everyone to give it a go. It looks like an aimless sandbox at first glance.
90
Polygon
Mar 20, 2017
Summary and quote unavailable.
90
Gamer.nl
Apr 22, 2017
Summary and quote unavailable.
90
Games Master UK
Jun 6, 2017
Summary and quote unavailable.
90
PSNStores
Mar 22, 2017
Everything strips out what typically drives us towards the types of games we play. There’s no objective, rules, or scores; there’s just Everything. It presents a toy-box that’s there to simply be fun to play with and, potentially, something that’ll get you thinking about your own life and how you fit into this bizarre universe that we’ve all found ourselves in. It’s not without faults, some parts of the tutorial segments can be unclear or a bit slow for my liking, but none of that detracts from the wild journey I went on. Everything is odd, thought provoking, and quite unlike anything else I’ve ever played. A copy of this game was provided by the publisher for review purposes.