83
CRITIK
The sequel to Microsoft's first Combat Flight Simulator, the focus shifts to the Pacific theater, where carrier battles and island hopping dominate the strategy. Fly for the Japanese Navy or the American Navy/Airforce in either single battles or branching campaigns. Controllable aircraft include the standard Zero, the P-38, Wildcat, Hellcat, Corsair, and George, each fighter representing different design philosophies from the most nimble Japanese planes to the powerhouse American designs. Escort bombers, strafe transports, and provide CAP for your carrier group. Learn how to successfully land on a carrier in strong winds.
Game analysis
Critik Scorecard
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Reviews
22 reviews found90
Yahoo!
Jan 1, 1970
Summary and quote unavailable.
90
CheckOut
Jan 1, 1970
Summary and quote unavailable.
90
PC Gameworld
Jan 1, 1970
Summary and quote unavailable.
90
GameSpy
Jan 1, 1970
Summary and quote unavailable.
90
Electric Playground
Jan 1, 1970
Summary and quote unavailable.
89
Antagonist
Jan 1, 1970
Summary and quote unavailable.
88
Daily Radar
Jan 1, 1970
Summary and quote unavailable.
88
Games Radar
Jan 1, 1970
Perhaps the most impressive aspect of the game, though, is the way in which it gives a real sense of what war was really like for pilots in the Pacific.
88
Cincinnati Enquirer
Jan 1, 1970
Summary and quote unavailable.
86
FiringSquad
Jan 1, 1970
Summary and quote unavailable.