79
CRITIK
Tropico 3: Absolute Power is the first official expansion pack to the critically acclaimed Tropico 3 and provides all-new options as ruler of a small Caribbean island nation. It adds a new campaign, new missions, new island types, unique buildings and new powers to maximize the length and success of your term in power.
Game analysis
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Reviews
11 reviews found84
GamingExcellence
Jan 1, 1970
Overall, however, the expansion to the game was very well done. It makes it easier to perform some very basic functions in the game such as dealing with your factions, and adds some new game mechanics in. And the new edicts and buildings help change the approach you take to your island and to achieving your personal goals: Building up your Swiss bank account, subduing the masses or actually growing your tropical island into a booming economy.
83
GameShark
Jan 1, 1970
Summary and quote unavailable.
83
Gaming Nexus
Jan 1, 1970
Summary and quote unavailable.
80
PC PowerPlay
Jan 1, 1970
Summary and quote unavailable.
80
GameSpot
Jan 1, 1970
Absolute Power adds great new scenarios and buildings to Tropico 3, along with some welcome fixes and frills. The Good - Challenging new series of islands to rule - Scenarios feature more-involved stories and directed objectives - Revamped island infrastructure - Wide range of new and useful edicts. The Bad - Not enough new music and radio commentary. The Absolute Power expansion for Tropico 3 is a welcome addition to the original game, throwing in a great new campaign loaded with oddball objectives, a range of new buildings that enhance and fix aspects of the core game mechanics, more creative edicts to inflict upon the peasants, and a lot of little frills.
80
GameStar
Jan 1, 1970
Summary and quote unavailable.
80
GameZone
Jan 1, 1970
Summary and quote unavailable.
79
PC Gamer
Jan 1, 1970
Summary and quote unavailable.
77
PC Gamer UK
Jan 1, 1970
Summary and quote unavailable.
72
Gamers.at
Jan 1, 1970
Summary and quote unavailable.