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CRITIK
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Reviews
45 reviews found100
90
Hey Poor Player
Apr 11, 2020
Through The Darkest Of Times is a must-play title that will absolutely blow you away, leaving you with mixed emotions of despair and hope that will stay with you long after the credits roll.
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90
GamePitt
Aug 17, 2020
Through the Darkest of Times gives players a glimpse of what life was like under Hitler’s rule within the heart of Germany. The gameplay is very strategic, requiring you to pre-plan events as you work towards your goal of helping those who can’t help themselves, yet the stories will test your morality and judgement of others. Despite knowing that history is written in stone, you’ll find yourself determined to try and help as much as you can, not because it’ll change the narrative, but because it’s something you feel you have to do. A second playthrough may not have the same impact as the first one, due to the strict timeline that holds the game together, but you’ll still find yourself drawn back into this dark narrative as you try to help those who you failed the first time around.
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90
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85
NaviGames
Aug 24, 2020
Summary and quote unavailable.
85
CD-Action
Feb 18, 2020
Summary and quote unavailable.
85
Movies Games and Tech
Jan 22, 2021
As a result, Through the Darkest of Times is an excellent game. Despite some flaws in its dialogue and mission selection. It manages to capture the atmosphere and history of Nazi Germany, showing how effective video games can be as a medium in teaching past historical and political events. While at the same time, offering fantastic strategic gameplay mechanics that make the game stand out within its genre.
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82
COGconnected
Feb 24, 2020
The management and RPG style made me think of a digital board game like Antihero, but really it plays more like a visual novel — a genre that leans hard on player interaction to involve you in the story. And in that, Through the Darkest of Times was quite effective. I did feel for the struggle of these people in a way that felt more personal than if I was watching a movie or reading a book. The choices didn’t lead to branching stories, but the very act of making a choice placed responsibility for the consequences on me. That’s an extremely effective game design!
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80