43
CRITIK
Game analysis
Critik Scorecard
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Reviews
16 reviews found70
But Why Tho?
May 20, 2020
While totally different from Elder Scrolls on your console or PC, The Elder Scrolls: Blades is a lot of fun and feels like it belongs… I was mystified by the energy and joy that Elder Scrolls games bring, despite not being able to explore an open world. The Elder Scrolls: Blades has a little something for everyone, even if you’re looking to just past the time.
60
Hobby Consolas
May 28, 2020
Summary and quote unavailable.
60
Everyeye.it
May 25, 2020
Summary and quote unavailable.
60
Multiplayer.it
May 18, 2020
Summary and quote unavailable.
55
SpazioGames
May 26, 2020
Summary and quote unavailable.
50
Switch Player
May 21, 2020
On paper, The Elder Scrolls: Blades proposes to deliver a light version of the seminal The Elder Scrolls RPG experience. Despite providing some solid gameplay mechanics, it is plagued by poor performance, an always-online limitation, and predatory microtransactions.
50
Pure Nintendo
Jun 1, 2020
The Elder Scrolls: Blades is a game with good ideas but bad implementation. While this story is scaled-down and has a unique twist to combat, this entry is riddled with bugs, monetization, and timers that can make this game a drag.
50
Wccftech
May 21, 2020
I don't hate The Elder Scrolls: Blades, at least conceptually. Bethesda's lightweight F2P Elder Scrolls game has all the hallmarks of the franchise but delivers them all in such a hollow way that it loses everything that makes the franchise beloved. You might find some enjoyment in the game, as I have done, but you will inevitably become weary of the dungeons, frustrated with the timers, and on Nintendo Switch, you will find the performance to be at times unbearable. Fans of The Elder Scrolls deserve better than this, but it's all they will get until The Elder Scrolls VI launches years from now.
45
Vandal
May 29, 2020
Summary and quote unavailable.
40
NintendoWorldReport
May 19, 2020
The Elder Scrolls: Blades is a simple case of a mediocre game on mobile just not holding up on an actual console. Concessions made for mobile play just don’t make sense here. Not to mention when blown up to a TV or even the modest size of the Switch’s screen, Blades is pretty ugly. It's a downright joke when compared to the actual full Elder Scrolls game already available on the platform. Unlike other Bethesda mobile offerings like Fallout Shelter, Blades is a simplification of a complex game rather than a game built with mobile limitations in mind. When you take away the reason for those limitations, you’re left with an ugly mess of a game with nothing to justify its own existence.