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CRITIK

StarLancer

2000
GenresAdventure, Action, Science Fiction and Futuristic, Simulation, Single Player, First Person Perspective
AvailableMar 31, 2000
PlatformPC
DeveloperDigital Anvil
Overview

Starlancer is a space-based science fiction flight simulator computer game, created by Erin Roberts, Chris Roberts, and Warthog PLC under the auspices of Digital Anvil. It is the year 2160. Mankind has colonized the solar system and two political entities have emerged: the Alliance consisting of American, Australian, French, Spanish, Italian, Japanese, British and German forces, and The Coalition of Russian, Chinese and Middle-Eastern interests. The game begins with a surprise attack on Fort Kennedy, where a peace treaty turns into a bloodbath: all of the inner four planets are overrun, including Terra herself, and the Italian and French fleets are utterly lost. The Alliance fleet regroups at Triton, Neptune's moon, and attempts to regain lost territory. The player takes the role of a rookie pilot in the international 45th Volunteers squadron, under the command of Captain Robert Foster and Wing Commander Maria Enriquez, aboard the re-commissioned British carrier ANS Reliant. As with Wing Commander: Prophecy, the pilot's flying ability is the only meter by which success and failure is measured, though Starlancer does not feature as many branching mission paths. As in Wing Commander I the pilot may be promoted throughout the course of the campaign; unlike WCI, their rank determines which fighters and missiles they may choose to employ during each mission. The game provides a "virtual carrier" through which to navigate, including nearby crewmembers whose reaction to you depends on your current rank and standing. However, the true gem of the game lies in its textual and video news broadcasts, which keep the player informed as to the status of the rest of the war, which seems to be progressing just over the horizon. Players frequently find themselves flying alongside squadrons and pilots they have heard about on the news just recently, providing a dose of 'celebrity exposure' and also increasing the sensation that they are just one part of a much larger war effort. Starlancer's story is continued in Chris Roberts' Freelancer project, though the two belong to different subgenres (the first is purely focused on action, the latter also features trading and the player can freely move through the game's universe when they are not on a mission.)

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Reviews

18 reviews found

92

IGN

PC

Jan 1, 1970

It offers amazing visuals, intense gameplay and a compelling story. Most games only make it with one or two of these advantages but with StarLancer you get all three.


92

GameSpy

PC

Jan 1, 1970

Summary and quote unavailable.


85

FiringSquad

PC

Jan 1, 1970

Summary and quote unavailable.


85

Game Over Online

PC

Jan 1, 1970

Summary and quote unavailable.


83

Game Revolution

PC

Jan 1, 1970

It's a near-perfect traditional space combat game. I'm one of the most discriminating space combat fans out there, and StarLancer was just a joy to review.


83

Gaming Age

PC

Jan 1, 1970

Summary and quote unavailable.


82

Gamer's Pulse

PC

Jan 1, 1970

The loadout screen is also a pleasant surprise. The pseudo-holographic rotating representation of you chosen ship gives you a good idea of how the hard points fill out. This is a vital portion of the game; look over the ship's stats so you can pick the right one for the mission.


80

All Game Guide

PC

Jan 1, 1970

Summary and quote unavailable.


80

GamePro

PC

Jan 1, 1970

Summary and quote unavailable.


77

GameSpot

PC

Jan 1, 1970

Summary and quote unavailable.

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