76
CRITIK
Star Wars Galaxies: Jump to Lightspeed was the first expansion pack to the MMORPG Star Wars Galaxies. This expansion finally allowed players to explore and battle in ten sectors of outer space, in more than twenty types of starships from the era between Star Wars: Episode IV A New Hope and Star Wars: Episode V The Empire Strikes Back, including familiar X-wings, TIE Fighters, and YT-1300s (same type as the Millennium Falcon), as well as new and never before seen ships created by the developers. It also added real-time space shooter elements to the game, which allowed for an interesting combination with the turn-based mode already featured in the ground-based. Jump to Lightspeed also added many space missions and four space-specific professions. Two races were also added: Sullustan and Ithorian. The expansion added space combat. Characters could choose one of three factions in the new Pilot sub-profession: Rebel, Imperial, or Freelance. The playable sectors include the space surrounding the ten planets of the game as well as Kessel and "Deep Space." Combat is real-time and twitch-oriented like a first-person shooter and can be played with a joystick at the player's option. A new Artisan profession, Shipwright, was also introduced. This profession created ships, shields, armor, weapons, etc for players. They also have the ability to take looted components from space and reverse engineer them into better components.
Game analysis
Critik Scorecard
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Reviews
16 reviews found89
Pelit (Finland)
Jan 1, 1970
Summary and quote unavailable.
84
PC Gamer
Jan 1, 1970
Summary and quote unavailable.
81
Game Chronicles
Jan 1, 1970
Summary and quote unavailable.
80
Game Informer
Jan 1, 1970
Summary and quote unavailable.
80
GameZone
Jan 1, 1970
About the only thing that marks this as a Star Wars adventure is the style of the ships. But for that, this is a vehicular combat addition set in space. Yes, it is fun, and it is challenging, and there is always that bigger, better ship awaiting you. Gameplay: 8.5 The mechanics of the game are simplistic, but fail to encompass some of the physical attributes one would associate with space flight.
80
Stuff
Jan 1, 1970
Summary and quote unavailable.
79
Worth Playing
Jan 1, 1970
I'm not happy that players can't completely divorce themselves from the ground game if they want, as well as the fact that an overt Imperial from the ground game can advance down the Rebel Pilot missions if they so choose, and vice versa. Being able to have architects build space stations that guilds could have used and equip them with the various mission terminals from the ground game would have helped to truly immerse you in space.
79
IGN
Jan 1, 1970
Summary and quote unavailable.
76
GameSpot
Jan 1, 1970
Summary and quote unavailable.
75
Detroit Free Press
Jan 1, 1970
Still, it's hard to complain too much about the drag of grinding when space is this pretty. By Heather Newman CLASSIFIEDS SHOPPING ADVERTISEMENT SUBSCRIPTION CENTER NEWSPAPER ADS Copyright 2004 Detroit Free Press Inc.