71
CRITIK
Challenging ? but not too complex ? gameplay and high caliber effects are accessible to all gamers yet engaging enough for even the most experienced players. Blaze through enemy fleets and turrets around massive spaceships, tumbling asteroid fields and snaking planetside canyons. Shadows and lights dance through the galaxy in real-time as your ship darts between guns, missiles and explosions, all of which create their own light source. Your wingmen take care of themselves and will actually assist you in missions, requiring no input. The weapons system -- with Ship-to-Ship missiles, Ship-to-Ground missiles, photon torpedoes, and a plasma glob launcher in addition to the primary lasers, all on the ship simultaneously ? is enough to satisfy any gun nut. Particularly entertaining is how every explosion in the game blows up magnificently, with columns of light racing into the sky as energy pierces through spectrums. [Merscom]
Game analysis
Critik Scorecard
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Reviews
12 reviews found86
Game Chronicles
Jan 1, 1970
Summary and quote unavailable.
82
GameZone
Jan 1, 1970
Summary and quote unavailable.
79
PC Gameworld
Jan 1, 1970
Summary and quote unavailable.
78
IGN
Jan 1, 1970
It's so straightforward that even casual gamers will be able to jump right in and start playing, but entertaining enough to give veteran players a simple joyride. Printed right on the box is a pledge: "Fun guaranteed.
75
Worth Playing
Jan 1, 1970
Summary and quote unavailable.
70
Gamers' Temple
Jan 1, 1970
Summary and quote unavailable.
70
GameSpot
Jan 1, 1970
Summary and quote unavailable.
70
Cheat Code Central
Jan 1, 1970
Summary and quote unavailable.
66
PC Gamer
Jan 1, 1970
Summary and quote unavailable.
62
My Gamer
Jan 1, 1970
The game is fun, but it lacks the true depth needed for extended replay value. It's hard not to recommend Space Interceptor , especially as it retails for just $19.99USD, and it's likely to keep space simulation junkies satisfied and craving for more.