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CRITIK
The communist state of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission's primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.
Game analysis
Critik Scorecard
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Reviews
39 reviews found100
Gameblog.fr
Jan 1, 1970
Summary and quote unavailable.
92
Hooked Gamers
Jan 1, 1970
Summary and quote unavailable.
90
Games.cz
Jan 1, 1970
Summary and quote unavailable.
90
Thunderbolt
Jan 1, 1970
Summary and quote unavailable.
90
Toronto Sun
Jan 1, 1970
With a deluge of big-budget, high-profile games on the horizon, it might be easy to overlook a quiet, unusual game like Papers, Please. But don't do that, comrade. The consequences would be dire.
90
Edge Magazine
Jan 1, 1970
Games have mastered action – the amplified and instant reward – but Papers, Please finds satisfaction in the tedium of bureaucracy, and twins it with genuinely human stories and an underlying, dread-filled tension. It’s rare to play a game about something, about a time, a place and a theme, and for a game to embody those ideas from meaning right down to mechanics. Papers, Please is out now on PC and Mac.
90
Eurogamer Spain
Jan 1, 1970
Summary and quote unavailable.
90
Eurogamer Italy
Jan 1, 1970
Summary and quote unavailable.
90
Eurogamer
Jan 1, 1970
With its oppressive 16-bit visuals and stomping Eastern Bloc soundtrack - all ominous parps, sinister trills and garbled Tannoy announcements - Papers, Please feels a lot like an interactive anxiety attack. It's hard to call such a nerve-shredding experience "fun", but it is absorbing, brilliantly written and causes you to question your every instinct and reaction - both in the game and in real life.
90
GameFront
Jan 1, 1970
Summary and quote unavailable.