78
CRITIK
Pac-Man 256 is a 2015 Android and iOS video game in the Pac-Man series. It is inspired by the glitched 256th level of Pac-Man. In the game, the player must continuously navigate an endless maze while avoiding ghosts and using power-ups and power pellets to combat them. Fruits grant a temporary multiplier, and as Pac-Man eats dots, it is up to the player to try to top their high score. This game was co-developed by Hipster Whale, the creators of the hit Crossy Road video game, also on Android & iOS and 3 Sprockets, the creators of the Cubemen series on Android & iOS.
Game analysis
Critik Scorecard
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Reviews
36 reviews found100
GameSpew
Jul 1, 2016
You can see why this was voted the best mobile game of 2015; it really is that good, and on console it’s better than ever before!
90
Worth Playing
Aug 5, 2016
Most importantly, the sessions are short enough that you can spend a few minutes with it and be done, but that call of "one more round" is enough to keep you glued for hours. Cheap but ultimately satisfying, Pac-Man 256 comes highly recommended.
90
PlayStation Universe
Jul 4, 2016
Summary and quote unavailable.
90
We Got This Covered
Jun 29, 2016
Unshackled from any free-to-play hooks and microtransactions, Pac-Man 256 is one of the most addictive experiences found on consoles. While it's disappointing that this premium version didn't make its way to the Vita, a new multiplayer mode makes it feel at home on TV screens.
90
High-Def Digest
Jul 6, 2016
Summary and quote unavailable.
85
MondoXbox
Jul 16, 2016
Summary and quote unavailable.
84
Digital Chumps
Jun 23, 2016
Summary and quote unavailable.
84
Gamers' Temple
Jul 4, 2016
PAC-MAN becomes an infinite runner and the result is both challenging and fun.
80
Playstation Official Magazine UK
Sep 6, 2016
Summary and quote unavailable.
80
Post Arcade (National Post)
Jul 19, 2016
Pac-Man 256 checks off all the key features of the original – short sessions, super accessible play, addictive mechanics – while adding just the right amount of modern conventions, including long-term goals, pretty presentation, and co-operative play. And perhaps the best part is how cheap it is relative to the original.