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CRITIK

Need for Speed: Hot Pursuit 2

2002
GenresAdventure, Action, Third Person Perspective, Crime, Single Player, Multiplayer, Racing, First Person Perspective
AvailableOct 21, 2002
PlatformPC
DeveloperEA Seattle
Overview

The Need for Speed series returns, this time reverting back to the 'chase' arcade experience instead of a racing simulation. Top speed racing is the name of the game, where you must outchase not just the opposing drivers, but the cops. Choose from a selection of today's (and yesterday's) top sports cars, including the Ferrari F50, Porsche 911 and a range from the likes of Ford, Corvette, BMW, Lotus, Mercedes, Aston Martin, the McLaren F1 and a lot more. The competitive race mode allows you to take on other drivers and beat them to the line. A selection of tracks allows you to not only dodge incoming traffic, but perform deadly jumps and stunts to receive points. These points, combined with the points recieved from your finishing position, can unlock new cars and tracks. The Hot Pursuit mode combines all the major elements of the competitive mode with the chance to out run the cops. They will throw everything at you to try and stop you, including running you off the road, setting up road blocks and unleashing an attack helicopter equiped with missiles. Three busts by the cops ends the race.

Elsewhere
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We're still gathering data and reviews for this game. Once we have enough information, we'll provide a detailed scorecard breaking down all aspects of the game.

Reviews

11 reviews found

83

Entertainment Weekly

PC

Jan 1, 1970

Summary and quote unavailable.


80

ActionTrip

PC

Jan 1, 1970

Summary and quote unavailable.


79

PC Gameworld

PC

Jan 1, 1970

The game has an all around solid polished look, and still manages to retain a steady frame rate without any slowdown.


78

GameSpy

PC

Jan 1, 1970

The physics are extremely arcade-based, which isn't a bad. The problem is, however, that the controls feel sluggish and the cars feel like they're pivoting around a pole running through their center. You're constantly reminded that like you're controlling an object on the screen rather than steering a real vehicle.


77

GameZone

PC

Jan 1, 1970

Summary and quote unavailable.


72

Game Over Online

PC

Jan 1, 1970

Summary and quote unavailable.


72

GameSpot

PC

Jan 1, 1970

Summary and quote unavailable.


70

FiringSquad

PC

Jan 1, 1970

Summary and quote unavailable.


70

Computer Gaming World

PC

Jan 1, 1970

Summary and quote unavailable.


68

PC Gamer

PC

Jan 1, 1970

Summary and quote unavailable.

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