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CRITIK

Kingdom Under Fire: A War of Heroes

2001
GenresFantasy, Adventure, Action, RPG, Top-Down Perspective, Strategy, Single Player, Multiplayer
AvailableJan 18, 2001
PlatformPC
DeveloperPhantagram, Bloom Technology
Overview

Kingdom Under Fire included single-player and multiplayer online modes through Phantagram's "Wargate" server. The game is the first release in the Kingdom Under Fire series which later received critical acclaim through the Xbox release Kingdom Under Fire: The Crusaders, a game which, like others in the series, incorporated both role-playing and real-time strategy elements. A "Gold Patch" was released for Kingdom Under Fire which introduced a map editor, extra missions, and in-game save option; the version was also re-released as Kingdom Under Fire Gold. Two factions, light and dark, are playable in the game, with each side having units fulfilling the typical roles of warrior, archer, flying unit and wizards – as well as more powerful individual hero characters. The campaigns are split into 13 missions of which 10 are battles and the other three being a dungeon crawl for a hero character. Skirmish and multiplayer modes were also supported, with online games with human opponents organized via the Wargate.Net server.

Elsewhere
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Reviews

22 reviews found

90

All Game Guide

PC

Jan 1, 1970

Summary and quote unavailable.


84

ActionTrip

PC

Jan 1, 1970

If we disregard the disgusting Curian, the gay knight who should be the main hero in this game (a really repulsive creature and his voice-over just goes to prove it), the rest of the heroes are really cool. The first becoming hero is the funny blob Likuku, who claims that he's the last remaining red Ogre.


83

TotalGames.net

PC

Jan 1, 1970

Summary and quote unavailable.


75

GameSpy

PC

Jan 1, 1970

Summary and quote unavailable.


72

IGN

PC

Jan 1, 1970

Summary and quote unavailable.


70

PC Gamer

PC

Jan 1, 1970

Summary and quote unavailable.


70

Happy Puppy

PC

Jan 1, 1970

Summary and quote unavailable.


70

GameZone

PC

Jan 1, 1970

Summary and quote unavailable.


66

Da Gameboyz

PC

Jan 1, 1970

Summary and quote unavailable.


60

Eurogamer

PC

Jan 1, 1970

The poor AI and lack of an in-game save option makes the single player campaigns frustrating and unrewarding, and the role-playing elements don't quite work as well as they perhaps should. The rather primitive graphics engine doesn't do the game justice either, which is a shame because there is a good game somewhere in there trying to break out.

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