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Empire Earth III

2007
GenresAction, Simulation, Top-Down Perspective, Strategy, Military and Warfare, Single Player, Multiplayer
AvailableNov 6, 2007
PlatformPC
DeveloperMad Doc Software
Overview

Empire Earth III is a real-time strategy video game developed by Mad Doc Software and published by Sierra Entertainment, released on November 6, 2007.[1][2][3] It is the latest installment of the Empire Earth series and has generally received widespread negative reviews.[4] Empire Earth III contains five epochs, fewer than other games in the series but covering roughly the same time period. The game features three factions: Middle Eastern, Western, and Far Eastern.[5] Each faction comprises unique buildings, units, and technologies.

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Reviews

40 reviews found

72

PC Zone UK

PC

Jan 1, 1970

Summary and quote unavailable.


70

Gaming Nexus

PC

Jan 1, 1970

All in all, the controls are pretty much the same as any real time strategy but with the added benefits of being able to look at the big picture. Instead of working on one battle, everything a player does affects what might happen in the future.


70

AceGamez

PC

Jan 1, 1970

Summary and quote unavailable.


65

Game Informer

PC

Jan 1, 1970

Empire Earth III’s handful of units per tech tier, problematic unit AI and pathfinding, and lackluster factional differences between the West, East, and Middle East types do little to give RTS players anything they haven’t seen before. As cool as the underlying concepts and the meta-campaign are, playing the game itself is fraught with irritations in commanding your armies, and the depth players expect out of a full-priced RTS is lacking.


64

PC Format

PC

Jan 1, 1970

Summary and quote unavailable.


63

PC Gamer

PC

Jan 1, 1970

Summary and quote unavailable.


61

PC Gamer UK

PC

Jan 1, 1970

Summary and quote unavailable.


60

Pelit (Finland)

PC

Jan 1, 1970

Summary and quote unavailable.


58

GameWatcher

PC

Jan 1, 1970

I loved Empire Earth and still do to this day, but Empire Earth III is literally in a universe of its own. It barely takes anything of worth from its root and instead we are left with an unremarkable real-time strategy.


57

ActionTrip

PC

Jan 1, 1970

Summary and quote unavailable.

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