86
CRITIK
Set against the backdrop of the Sengoku Jidai (Warring States) period from the 15th to the beginning of the 17th century, Shogun: Total War is a real-time tactics and turn-based strategy game with a strong focus on historical authenticity. Players assume control of a daimyo (leader) of a contemporary Japanese clan and attempt to conquer the nation and claim the title of supreme Shogun, the undisputed military ruler of Japan. The gameplay consist of two parts – a turn-based Risk-style mode on a 2D campaign map of Japan where the player must recruit, manage and move their armies, conduct diplomacy, trade, espionage, sabotage and assassinations. This 2D map however ultimately serves to provide context for the 3D real-time battles that make up the main part of the game and occur whenever your army crosses into enemy territory or two opposing forces meet on the campaign map.
Game analysis
Critik Scorecard
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Reviews
24 reviews found100
CheckOut
Jan 1, 1970
Summary and quote unavailable.
95
GameZone
Jan 1, 1970
Summary and quote unavailable.
94
TotalGames.net
Jan 1, 1970
Summary and quote unavailable.
90
Evil Avatar
Jan 1, 1970
Summary and quote unavailable.
90
Adrenaline Vault
Jan 1, 1970
Summary and quote unavailable.
90
Electric Playground
Jan 1, 1970
Summary and quote unavailable.
90
Eurogamer
Jan 1, 1970
Summary and quote unavailable.
90
GamePro
Jan 1, 1970
Oddly enough, the AI is probably the best part of the strategic game. Even at the "easy" level, the enemy watches carefully for holes in your defenses and its predilection for slipping forces into weakly defended territories can tie you in knots. In this mode, Shogun becomes a Diplomacy-like board game in which your orders are carried out simultaneously with those of six other daimyo and a faction of rebels and bandits.
90
GameSpy
Jan 1, 1970
Summary and quote unavailable.
90
Spank!
Jan 1, 1970
Summary and quote unavailable.