55
CRITIK
Game analysis
Critik Scorecard
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Reviews
13 reviews found80
The Overpowered Noobs
May 17, 2017
Summary and quote unavailable.
70
Adventure Gamers
Aug 7, 2017
Summary and quote unavailable.
65
PushStartPlay
Jun 2, 2017
Summary and quote unavailable.
60
COGconnected
May 15, 2017
Playing through Empathy: Path of Whispers didn’t take me much time, yet I found myself wishing it were shorter. The long walks and the clumsy controls mean that Empathy moves slowly.
60
Riot Pixels
Jul 23, 2017
Summary and quote unavailable.
60
Hardcore Gamer
Jun 5, 2017
While it may not indulge as much on its aesthetic to better hide the distinct lack of gameplay, Empathy: Path of Whispers can’t excuse itself for letting its eye go too far a stray from keeping its player both focused and interested in the tale being spun. Though it’s far from the actual narrative’s fault for the game’s all-round mediocre delivery, the insistency on following an established formula across a bulk of the game’s all-round length doesn’t excuse the choppy, blurred and fairly average quality of its visual design. The warranted need to fine-tune its brief puzzles aside, Empathy: Path of Whispers is intriguing in moderation, but little else.
60
SpazioGames
Jul 14, 2017
Summary and quote unavailable.
52
Entertainment Buddha
Jun 8, 2017
Summary and quote unavailable.
50
Digitally Downloaded
Jun 19, 2017
Empathy wants to be a narrative-first game, that much is clear. But the constant distractions, menial busywork, and tedious puzzles constantly distract from the pacing that’s so critical to a story like this, and the end result is something that doesn’t really work well as either a puzzle game or a narrative experience.
49
Gaming Nexus
Jun 1, 2017
Pixel Night makes a brave foray into the exploration genre that doesn’t quite pan out in the end due to detached storytelling and repetitive mechanics. If you’re a dedicated adventure game player, Empathy: Path of Whispers will offer little challenge, except maybe in the way of overcoming boredom. It is, at the end of the day, a walking simulator that knows exactly what it wants to be, but falls a few steps short of actually being it. * The product in this article was sent to us by the developer/company. I've been involved with games since I was a little kid, when I would watch my father play World of Warcraft for hours—and later, of course, mooch off of his account.