93
CRITIK
Diablo is an isometric strategy RPG and one of the most well-known examples of the action-RPG subgenre. Although some of the game mechanics resemble a typical RPG, all actions are done in real-time just like in an action game. The player have to kill hordes of monsters through randomized dungeon levels in order to gain experience points, gold and a variety of equipment to bolster the hero's monster-killing potency.
Game analysis
Critik Scorecard
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Reviews
12 reviews found100
Gamezilla!
Jan 1, 1970
Summary and quote unavailable.
100
Adrenaline Vault
Jan 1, 1970
Summary and quote unavailable.
100
Computer Gaming World
Jan 1, 1970
Summary and quote unavailable.
100
Just Adventure
Jan 1, 1970
Summary and quote unavailable.
100
Game Revolution
Jan 1, 1970
Summary and quote unavailable.
100
Yahoo!
Jan 1, 1970
Summary and quote unavailable.
96
GameSpot
Jan 1, 1970
Summary and quote unavailable.
90
PC Gamer
Jan 1, 1970
Summary and quote unavailable.
86
PC Gameworld
Jan 1, 1970
For a highly addictive, replayable game, facing the Lord of Terror is somewhat of an anti-climax. Provided you've played as a Rogue and have the Bow of the Bear it's pretty simple to kill him off. Playing the Warrior though is a little harder. Diablo's replayability means I never get bored with it, especially with the Hellfire expansion that adds new quests, weapons, spells, and the Monk.
85
Electric Playground
Jan 1, 1970
While Diablo is easy to get into, it doesn't hold too much charm after you have put many hours into it. The action is not complex and can become very repetitive. After you have hacked and slashed your way through the umpteenth undead, you will be looking for some other way to entertain yourself.