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CRITIK
Set in the same beloved universe as Torchlight I and II, this shared-world action-RPG brings back many of the franchise's signature features and mechanics that captured the hearts of ARPG fans around the world. In true Torchlight style, players will team up with friends and devoted pets to hack and slack their way through a vibrant world, discover ancient ruins of lost civilizations and brave dungeons filled with riches and dangerous creatures.
Game analysis
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Reviews
82 reviews found80
80
DarkStation
Oct 29, 2020
Summary and quote unavailable.
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Prima Games
Oct 13, 2020
Torchlight III is a totally adequate action RPG and absolutely feels like a new Torchlight game. Anyone worried about weird, holdover free to play elements or significant jank from the project changing directions needn’t be worried. However, there are still signs of time restraints, hopefully some of them addressable with updates.
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75
XboxAddict
Oct 23, 2020
Even after a dozen hours and more, I still want to log on every night with my friends and grind some genie challenges out to try and get a new piece of gear and upgrades. Best enjoyed with friends, visually it can become quite chaotic when four players are all casting their spells and abilities, filling the screen with particles, explosions and damage numbers. I don’t normally get hooked on ARPG’s like this, but Torchlight III is addictive, beautiful to look at and sounds great, it’s just a shame that there’s so many issues and crashes that are a constant frustration. With a patch or two that fixes its main problems Torchlight III could easily hang with the bigger names in the genre, but until then it’s still an entertaining game to enjoy, but you’ll constantly have to battle against the game itself.
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75
Digital Chumps
Oct 19, 2020
Overall, the gameplay design of Torchlight III is fun and motivating, but it has some deeper flaws that need to be addressed. Players must have a balance of difficulty and challenge. Giving players too much advantage at the beginning and overpowering them will not benefit the longevity of the game. If you need proof, go look at Bungie’s Destiny 2, which is struggling to maintain challenging content, while believing that making players ‘grind’ for shoddy rewards is the right solution for the issue. Finding that balance of building up a character properly and delivering difficulty and challenging enemies along the way is what other action RPGs, like Diablo, classics. Echtra Games did a great job with the initial groundwork of Torchlight III’s gameplay design, but it needs a bit more balance in some backend areas.
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Noisy Pixel
Oct 13, 2020
Torchlight III is a great entry in the series as it doesn’t explicitly try to be exactly like its predecessors. Instead, it attempts to do new things using classes and relics to personalize the adventure along with a few accessible leveling systems and skill trees. It all works for the most part, but it’s a design that doesn’t allow for the deepest amount of customization. Sure, building a fort and collecting loot with my friends is fun, but there has to be some balance and short term goals that make each level up and new area discovered worth it. This post may contain Amazon affiliate links.
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75
CD-Action
Feb 8, 2021
Summary and quote unavailable.
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