69
CRITIK
This Myst-style horror-adventure game will bring fear into your heart. From the very beginning you are exposed to an overwhelming but invisible ghost presence – strange calls, footsteps, voices from nowhere. In order to help your brother and survive you will need to solve the mystery of this abandoned, haunted place. And remember! Do not let it to find you! Do not let it to find you... Do not.. Let... find... The game is best played in a dark room with your speakers turned up. Unless you're scared, of course.
Game analysis
Critik Scorecard
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Reviews
23 reviews found100
Just Adventure
Jan 1, 1970
Summary and quote unavailable.
90
Quandary
Jan 1, 1970
A thoroughly absorbing and satisfying adventure, all the more remarkable given its humble origins. Don't play it to finish, play it to savour.
86
Armchair Empire
Jan 1, 1970
Summary and quote unavailable.
82
Game Over Online
Jan 1, 1970
Summary and quote unavailable.
80
Computer Gaming World
Jan 1, 1970
Summary and quote unavailable.
80
Gamers' Temple
Jan 1, 1970
Summary and quote unavailable.
78
Netjak
Jan 1, 1970
Summary and quote unavailable.
75
Four Fat Chicks
Jan 1, 1970
Summary and quote unavailable.
74
Gamer's Pulse
Jan 1, 1970
Summary and quote unavailable.
71
Game Chronicles
Jan 1, 1970
Summary and quote unavailable.