69
CRITIK
Three men once manned the lighthouse on Fetch Rock, but they vanished without trace on New Year, 1900. No-one knows what really happened to those three poor souls, and no-one is brave enough to stay in the lighthouse, alone, after dark. Except you...travel to Fetch Rock Island, and discover what really happened... ‘Fetch’ is the old English word for ‘ghost’; The old lighthouse is built upon something ancient and terrible, causing manifestations, time distortions and unexplainable paranormal events. Only by jumping through time, from the ancient Bronze Age to a futuristic research base, will you be able to uncover what is really happening on fetch Rock. Was your arrival upon the Island, that foggy night, really coincidence, or is someone, or something calling to you, across time.
Game analysis
Critik Scorecard
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Reviews
20 reviews found95
EToychest
Jan 1, 1970
Summary and quote unavailable.
91
Just Adventure
Jan 1, 1970
Summary and quote unavailable.
81
Gaming Nexus
Jan 1, 1970
Summary and quote unavailable.
80
Quandary
Jan 1, 1970
Like the first Dark Fall, for full enjoyment don't rush through Lights Out. Read the letters and books you find, examine the photos and pictures. Listen to the sounds and embrace the dark. It's a many layered experience.
80
Computer Gaming World
Jan 1, 1970
Summary and quote unavailable.
80
AceGamez
Jan 1, 1970
Summary and quote unavailable.
79
Game Chronicles
Jan 1, 1970
Summary and quote unavailable.
78
GameZone
Jan 1, 1970
Summary and quote unavailable.
75
Gamer's Hell
Jan 1, 1970
Summary and quote unavailable.
70
Adventure Gamers
Jan 1, 1970
Summary and quote unavailable.