85
CRITIK
Allegiance is a multiplayer space combat sim originally developed by Microsoft that offers the action of ship-to-ship combat. From small, agile scouts to massive destroyers, you not only fly but also man the turrets. With real-time strategy components such as fully upgradeable tech and massive multiplayer capability, Allegiance stands at the forefront of online interstellar combat.
Game analysis
Critik Scorecard
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Reviews
17 reviews found93
FiringSquad
Jan 1, 1970
Summary and quote unavailable.
91
Gamezilla!
Jan 1, 1970
It may take some time to master and feel comfortable with the controls and movement, but the combination of genres (real-time strategy, space flight simulation, group cooperation, etc) makes it worth the effort. For this reason I have given the game a 91 out of 100.
91
Gaming Age
Jan 1, 1970
The only real, but minor, issue I have with Allegiance is the stiffness of the tech tree. While it is a very big tech tree full of all sorts of upgrades, once a person commits to a path on the tech tree, the amount of resources required makes it really hard to change tactics if required. Some ships just perform better than others, and that does add more strategic elements to the game but it can be difficult to compensate for a mismatched strategy by switching to a new tech strategy.
91
PC Gameworld
Jan 1, 1970
Summary and quote unavailable.
91
PC Gamer
Jan 1, 1970
Summary and quote unavailable.
90
GameZone
Jan 1, 1970
Summary and quote unavailable.
90
Computer Games Magazine
Jan 1, 1970
Summary and quote unavailable.
90
Adrenaline Vault
Jan 1, 1970
Summary and quote unavailable.
87
GameSpot
Jan 1, 1970
Summary and quote unavailable.
86
GameSpy
Jan 1, 1970
Summary and quote unavailable.