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CRITIK

140

2013
GenresIndie, Action, Platformer, Old-School Style, Side View Perspective, Puzzle and Logic, Music and Dance, Strategy, Single Player
AvailableOct 16, 2013
PlatformPlayStation 4, Xbox One, PC, Nintendo Switch
DeveloperJeppe Carlsen
Overview

140 is an indie 2D rhythm puzzle-platformer. The game features high interactivity between the soundtrack and the environment around the player, and how the player must traverse this unwieldy environment.

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Game analysis

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We're still gathering data and reviews for this game. Once we have enough information, we'll provide a detailed scorecard breaking down all aspects of the game.

Reviews

29 reviews found

90

Eurogamer Germany

PC

Oct 23, 2013

Summary and quote unavailable.


90

Pardis Game

Oct 26, 2016

Summary and quote unavailable.


85

IGN Italia

PC

Nov 5, 2013

Summary and quote unavailable.


82

PS3Blog.net

Dec 16, 2016

Summary and quote unavailable.


80

TheSixthAxis

PlayStation 4

Sep 6, 2016

With only a gradual difficulty curve to its platforming, 140 is just a few hours long, but they’re a good few hours. There’s a vibrant and colourful minimalist art style, and it goes well with the soundtrack that really underscores and ties into the simplistic rhythm platforming.


80

Switch Player

Nintendo Switch

Jan 15, 2020

140 is a rhythm-based platformer in which the player controls a geometric shape as it travels through two-dimensional levels that shift in time to the underlying soundtrack. A joy to play, the game is a masterclass in rhythm-based game design.


80

The Digital Fix

Nintendo Switch

Jan 10, 2020

Summary and quote unavailable.


80

Digitally Downloaded

PlayStation 4

Oct 18, 2016

I really wish there was more to 140 because while it is a short and engaging experience, I was left wanting more.


80

Edge Magazine

PC

Oct 16, 2013

140 is a magnetically moreish experience: delicately balanced and well thought-out. If this is what the programmer can achieve during the downtime from his day job, Playdead’s enigmatic second project can’t come soon enough.


80

GameSpew

PlayStation 4

Sep 10, 2016

Unlike other famous entries into the genre, with unique and conflicting level designs to offer a break from the monotony, 140 lives on that repetition. The soundtrack and gameplay sink into your inner being and stays there for the entire run time.

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