74
CRITIK
Game analysis
Critik Scorecard
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Reviews
29 reviews found89
Game Chronicles
Jan 1, 1970
Summary and quote unavailable.
85
Warcry
Jan 1, 1970
The single player racing modes combine with a track editor for near infinite replayability, even with some of the core gameplay issues. Scores Gameplay 7.5 While the general idea behind the gameplay is fun, the trial-and-error method of getting through many of the later tracks is INCREDIBLY annoying and detracting from the game. Graphics 8.5 Although there arent many different themes here, those that are here are done well.
84
3DAvenue
Jan 1, 1970
Your eyes won't hurt looking at TrackMania, but you're not going to drool either, it is just a simple graphical setup here. One aspect that could have used a little more attention however is the controls.
83
Worth Playing
Jan 1, 1970
Despite the game’s flaws – and it does have them – track building and racing is surprisingly fun and addictive. You might find yourself hooked. I was. With any luck, we will see more content available for the game in the future (apart from the recently released "free" PowerUp expansion), and I am already looking forward to the freshly announced Sunrise addon.
82
PC Gameworld
Jan 1, 1970
Summary and quote unavailable.
82
Xequted
Jan 1, 1970
Summary and quote unavailable.
81
PC Format
Jan 1, 1970
Summary and quote unavailable.
80
Computer Games Magazine
Jan 1, 1970
Summary and quote unavailable.
80
Eurogamer
Jan 1, 1970
It almost feels awkward to play something this understated, but once you get over that you realise that all you need to have fun is a few squares of track snapped together creatively - and that you don't need in-game radio stations, real-time reflections or modern cityscapes to make your case. Nadeo just lets the gameplay do the talking, and it certainly talks to me.
80
Gamer's Hell
Jan 1, 1970
Summary and quote unavailable.