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74

CRITIK

TrackMania (2003)

2004
GenresThird Person Perspective, Sports, Vehicular, Single Player, Multiplayer, Racing, First Person Perspective
AvailableJul 8, 2004
PlatformPC
DeveloperNadeo
Overview

Trackmania, the racing franchise from Ubisoft Nadeo, is back with the most compelling remake of Trackmania Nations.

Elsewhere
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Game analysis

Critik Scorecard

Scorecard

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We're still gathering data and reviews for this game. Once we have enough information, we'll provide a detailed scorecard breaking down all aspects of the game.

Reviews

29 reviews found

89

Game Chronicles

PC

Jan 1, 1970

Summary and quote unavailable.


85

Warcry

PC

Jan 1, 1970

The single player racing modes combine with a track editor for near infinite replayability, even with some of the core gameplay issues. Scores Gameplay 7.5 While the general idea behind the gameplay is fun, the trial-and-error method of getting through many of the later tracks is INCREDIBLY annoying and detracting from the game. Graphics 8.5 Although there arent many different themes here, those that are here are done well.


84

3DAvenue

PC

Jan 1, 1970

Your eyes won't hurt looking at TrackMania, but you're not going to drool either, it is just a simple graphical setup here. One aspect that could have used a little more attention however is the controls.


83

Worth Playing

PC

Jan 1, 1970

Despite the game’s flaws – and it does have them – track building and racing is surprisingly fun and addictive. You might find yourself hooked. I was. With any luck, we will see more content available for the game in the future (apart from the recently released "free" PowerUp expansion), and I am already looking forward to the freshly announced Sunrise addon.


82

PC Gameworld

PC

Jan 1, 1970

Summary and quote unavailable.


82

Xequted

PC

Jan 1, 1970

Summary and quote unavailable.


81

PC Format

PC

Jan 1, 1970

Summary and quote unavailable.


80

Computer Games Magazine

PC

Jan 1, 1970

Summary and quote unavailable.


80

Eurogamer

PC

Jan 1, 1970

It almost feels awkward to play something this understated, but once you get over that you realise that all you need to have fun is a few squares of track snapped together creatively - and that you don't need in-game radio stations, real-time reflections or modern cityscapes to make your case. Nadeo just lets the gameplay do the talking, and it certainly talks to me.


80

Gamer's Hell

PC

Jan 1, 1970

Summary and quote unavailable.

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