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CRITIK
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Reviews
51 reviews found100
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Oprainfall
Nov 9, 2018
If you haven’t played this game and read this review anyway, I still highly recommend playing this game if any aspect of this sounds compelling to you. I didn’t go over every little thing in the game, and it’s worth going through yourself. It only takes a few hours to play, and despite the somewhat steep price tag of $30, it’s well worth it. Judging it on the mechanics alone, it might seem underwhelming. But the way it ties all of its mechanics into the narrative and theme is fantastic, and the final sequence just knocks it out of the park, and had me in tears. Despite the odd direction in voice acting and the really lackluster visuals, its sincerity is what makes it compelling. It’s easily one of the more memorable games I’ve played this year, and it’s one I’m gonna be thinking about for awhile.
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93
Indie Ranger
Jan 14, 2019
Also, with its limited camera, the game chooses to tell its story primarily through text messages, with only a handful of cutscenes. The plot won’t be spoiled here, but it is both extremely oddball in its storytelling, and also incredibly resonant to our times and anyone who has ever truly questioned if they were happy with themselves for various reasons as J.J. not only seeks to find Emily but also to come to terms with who exactly she wants to be. All of this is done in surrealistic imagery and some surprising revelations. And with that imagery in mind, it is no stretch to say this is one of the most beautiful games using the Unity Engine to date, even with the 2D camera space.
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Push Square
Oct 24, 2018
The Missing: J.J Macfield and the Island of Memories marries its remarkable storyline with memorable gameplay mechanics to form a truly exceptional and meaningful experience. No matter which walk of life you originate from, there’s a monumental amount of positivity to take on board from Swery65’s latest masterpiece.
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GameCritics
Oct 16, 2018
Those rough spots aside, The Missing isn’t just a great game — it’s an important one. It uses grim and upsetting content to put players inside of the mind of a troubled person, then offers them a path towards healing. It doesn’t suggest that overcoming mental and social problems is easy, but it resonates like few other things have in recent memory. I can’t say that I personally related to J.J.’s struggle, but by the end of the story, I can say that I felt her pain — and isn’t that what art is for? Disclosures: This game is developed by White Owls and published by Arc System Works.
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EGM
Oct 15, 2018
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