65
CRITIK
Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.
Game analysis
Critik Scorecard
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Reviews
13 reviews found83
Gamezilla!
Jan 1, 1970
Summary and quote unavailable.
80
GameSpy
Jan 1, 1970
There's a ton of new goodies to like -- new races, new gameplay options, a trading economy model and new interface options. It's certainly a good game, but now the dilemma before me was whether I preferred the original game or its sequel, in terms of interface and game play. Star Trek: Armada II Stats Game Type: RTS Developer: Mad Doc Software Publisher: Activision Multiplayer: Internet TCP/IP, LAN and GameSpy Arcade Min.
80
GameZone
Jan 1, 1970
Summary and quote unavailable.
77
Electric Playground
Jan 1, 1970
The things they have added do not drag the game down. In many ways they are great improvements. But they don’t go as far towards making the game a truly deep, satisfying RPG as they could. I wonder if the team, worried about alienating the more casual audience back off a little.
74
IGN
Jan 1, 1970
Summary and quote unavailable.
71
GameSpot
Jan 1, 1970
Summary and quote unavailable.
69
PC Gamer
Jan 1, 1970
Summary and quote unavailable.
60
Games Radar
Jan 1, 1970
Summary and quote unavailable.
60
Yahoo!
Jan 1, 1970
Summary and quote unavailable.
50
Computer Games Magazine
Jan 1, 1970
Given the epic scope and the gorgeous visuals, it's a shame that so much extra micromanagement was thrown in and so much of the balance and Trek-ness was crowded out.