87
CRITIK
Sins of a Solar Empire is a 2008 science fiction real-time strategy computer game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems. It is a real-time strategy (RTS) game that incorporates some elements from 4X strategy games; its makers describe it as "RT4X."[2][3] In the game, players are given control of a spacefaring empire in the distant future, and are tasked with conquering star systems using military, economic and diplomatic means. The game was released on February 4, 2008, receiving positive reviews and multiple awards from the gaming press.[4][5][6][7] Its first content expansion, titled Entrenchment, was released as a download on February 25, 2009, and its second content expansion, titled Diplomacy, was released as a download on February 9, 2010. A package combining the original game with the first two expansions was released at that time, with the title Sins of a Solar Empire: Trinity.[8] A third expansion, the stand-alone Rebellion, was released in June 2012.[9]
Game analysis
Critik Scorecard
Scorecard Coming Soon
We're still gathering data and reviews for this game. Once we have enough information, we'll provide a detailed scorecard breaking down all aspects of the game.
Reviews
52 reviews found96
Cheat Code Central
Jan 1, 1970
Summary and quote unavailable.
93
GamingTrend
Jan 1, 1970
If you enjoy space battles that are featured in Babylon 5 and other space operas, this game is for you. Not only is the game beautifully crafted, but also supported by the developer.
92
Game Chronicles
Jan 1, 1970
Summary and quote unavailable.
92
Gaming Nexus
Jan 1, 1970
A great blend of RTS and 4X galactic conquest goodness. With a little upfront effort to get over the learning curve, players will soon see many hours of free time melting away in that “just one more planet” bliss.
92
Worth Playing
Jan 1, 1970
In a game genre that is normally filled with complex and difficult-to-learn games, Sins of a Solar Empire manages to find some good, solid middle ground. The title successfully delivers a real-time space strategy that offers 4X and RTS fans an experience that is both detailed and easy to learn. Veteran 4Xers may find the reduced complexity to be a shortcoming, but I found that the title offers a perfect level of complexity while still maintaining the delicate balance between strategy and action.
91
PC Zone UK
Jan 1, 1970
Summary and quote unavailable.
91
PC Gamer
Jan 1, 1970
Summary and quote unavailable.
91
Jolt Online Gaming UK
Jan 1, 1970
Summary and quote unavailable.
91
GameShark
Jan 1, 1970
Blending deep, intricate 4X design into the world of real-time gaming was a daunting task to say the least, but Ironclad and Stardock have pulled it off and in the end have created one of the best strategy games of the past few years.
91
Game Revolution
Jan 1, 1970
Summary and quote unavailable.