86
CRITIK
Sid Meier's Civilization IV: Beyond the Sword is the second expansion pack for Civilization IV - the 2005 PC Game of the Year that has become a worldwide hit. The expansion focuses on the time periods after the invention of gunpowder and delivers 11 unique and challenging scenarios created by the development team at Firaxis as well as esteemed members of the Civ Community. Civ IV: Beyond the Sword also includes ten new civilizations, sixteen new leaders, five new wonders, and a variety of new units that offer even more fun and exciting ways for players to expand their civilization's power as they strive for world domination. Expanded Epic Game: Adds a massive increase of new units, buildings, and technologies to the epic game with a tremendous amount of effort focused on the late game. New Game Scenarios: 11 new scenarios custom-designed by the team at Firaxis and some members of the Civ Fan Community. New Civilizations: 10 new civilizations, such as Portugal, Babylonians, and Netherlands and their associated unique units and buildings. More Civilization Leaders: Sixteen new leaders, both for the new civilizations as well as additional leaders for existing civilizations, including Hammurabi of the Babylonians, Abraham Lincoln of the United States, and Sitting Bull of the Native Americans. Corporations: A new game feature similar to religion allows players to found companies and spread them throughout the world. Each corporation provides benefits in exchange for certain resources. Espionage: Now available earlier in the game, this feature offers players many new ways to spy on opponents, stir citizen unrest and defend government secrets. Events: New random events - such as natural disasters and pleas for help or demands from their citizens - challenge players with obstacles that must be overcome for their civilization to prosper. New Wonders: Five new wonders await discovery, including the Statue of Zeus, Cristo Redentor, the Shwedagon Paya, and the Mausoleum of Maussollos. Expanded Space Victory: Winning the race to Alpha Centauri will now require more strategic planning and tactical decision making. Apostolic Palace: The United Nations is available earlier in the game, providing a way to win a diplomatic victory earlier. In addition, new resolutions expand the available diplomatic options. Advanced Starts: A major fan request, this new feature enables players to 'buy' components of a custom-tailored empire and begin play in the later part of the game, allowing one to experience many of the new features of the expansion in a shorter amount of time. Advanced AI: The greatly-enhanced AI now relies more on smart play and less on handicap bonuses to remain competitive, providing a more consistent challenge throughout the course of the game, both economically and militarily. The ways in which the AI attempt to achieve victory have also been expanded.
Game analysis
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Reviews
28 reviews found100
Yahoo!
Jan 1, 1970
Summary and quote unavailable.
100
CPUGamer
Jan 1, 1970
The new mods alone, including space-based and mythological scenarios, are enough to keep a dedicated player occupied for days, and the new civilizations and systems introduce so many new layers to the gameplay that Civilization IV is practically a new game entirely.
95
Worth Playing
Jan 1, 1970
Between all the wrinkles in the main gameplay, all the scenarios which completely change or add to it, and the fact that this comes with little to no system requirement increases or, well, anything that doesn't add to the gameplay, Beyond the Sword is little more than another stop on Sid Meier's traditional formula but is so much fun precisely because of this. It makes an old but sweet game new again, far more so than the previous Warlords expansion did.
95
Game Informer
Jan 1, 1970
Beyond the Sword is unquestionably one of the best expansion packs I’ve ever played, and not just because the original release is so strong. The amount of content it adds, and the quality of those additions, is top-notch. This kind of massive depth, smooth polish, and unending replayability is what PC gaming is all about.
94
Pelit (Finland)
Jan 1, 1970
Summary and quote unavailable.
93
PC Gamer
Jan 1, 1970
Summary and quote unavailable.
91
GameShark
Jan 1, 1970
Summary and quote unavailable.
91
Gaming Nexus
Jan 1, 1970
Civilization fans have yet another great addition to their addiction in Beyond the Sword. The hours just vanished in a pleasant turn-based haze over these past few weeks, and there are countless more hours soon to be torn from my free time.
90
PALGN
Jan 1, 1970
Summary and quote unavailable.
90
GameSpy
Jan 1, 1970
Summary and quote unavailable.