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CRITIK

Sense: A Cyberpunk Ghost Story

2020
GenresAdventure, Indie, Action, Horror, Simulation, Side View Perspective, RPG, Visual Novel, Single Player
AvailableAug 25, 2020
PlatformPlayStation 4, Nintendo Switch, PC, Xbox One
DeveloperSuzaku
Overview

Sense – 不祥的预感: A Cyberpunk Ghost Story is a 2.5D game inspired by Clock Tower and Fatal Frame. Set in the year 2083 in Neo Hong-Kong the story follows Mei-Lin Mak, a young woman with cybernetic eyes pulled into the maelstrom of an unsolved supernatural mystery from centuries past. As she peers deeper into the mystery, her perception of reality slowly crumbles around her, leaving her to question every intricacy of her surroundings. Under the neon lights of a cyperpunk dystopia, the ruins of the Chung Sing building hide a bloody mystery illuminated by both the traditions of Chinese folklore and the innovations of the industrial future. If there is any hope of escaping this nightmare, Mei-Lin must explore this complex, piecing together the stories of 14 lost souls, and discover the truth of her own family curse. With careful attention to pacing, atmosphere and storytelling, Sense hopes to return the horror genre to its roots; celebrating the slow, fearful creep of dread instead of turning to action and jump scares. Mei is not a trained agent; she is a programmer and not a soldier; the ghosts – the glitches of reality – are spirits and not spectral zombies; and the scares are from within, not from the horrors around.

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Reviews

18 reviews found

80

Niche Gamer

Oct 6, 2020

Summary and quote unavailable.


80

TheSixthAxis

Nintendo Switch

Jan 18, 2021

Summary and quote unavailable.


80

SwitchRPG

Feb 1, 2021

Summary and quote unavailable.


70

Nintendo Blast

Jan 27, 2021

Summary and quote unavailable.


65

COGconnected

Nintendo Switch

Feb 1, 2021

Visually the game has some positives, such as Mei and the cutscenes, but there definitely needs to be some more optimization on the Nintendo Switch to remedy the frame rate drops. I only briefly tried the bonus Yotsuya story, but was promptly killed during my first encounter with a spirit – and I couldn’t be bothered replaying the opening sequence again. If you’re a fan of spooky games and enjoy the classic point-and-click style games of yesteryear, then Sense – A Cyberpunk Ghost Story might be worthy of your time.


65

33bits

Jan 11, 2021

Summary and quote unavailable.


65

VGamingNews

Jan 10, 2021

I enjoyed Sense in spite of its issues. The visuals are murky and bright enough in the right places, environments are filled with interesting enemies with vibrant histories, and the slow-burn plot line comes to a nice conclusion that leaves you with a sense of satisfaction. Had the developer been less self-indulgent with some of the design choices and added more robust and regular action sequences, I could recommend this to all players, rather than just the die-hard survival horror fans that it will appeal to naturally.


60

Digitally Downloaded

Nintendo Switch

Jan 6, 2021

Sense: A Cyberpunk Ghost Story succeeds as far as a "ghost story" is concerned. It offers up some good and creepy moments to go with some nicely classical point-and-click adventure elements. It struggles as cyberpunk though, failing to engage with the themes that make cyberpunk a distinctive, interesting genre, and proving unable to integrate those cyberpunk elements with the horror. I'm glad I played Sense, but there are too many inconsistencies for it to be something particularly memorable.


60

Rapid Reviews UK

Jan 15, 2021

Controversy isn’t a new concept when it comes to video games. It’s been something that’s been around for a few years now. Games such as Grand Theft Auto, Mass Effect 3, Manhunt, and more recently Cyberpunk 2077. it’s fair to say that controversial video games are here to stay. The latest game to receive the “let’s create some controversy” is Sense – A Cyberpunk Ghost Story. The controversy surrounding Sense – A Cyberpunk Ghost Story is an odd one.


60

Noisy Pixel

PC

Sep 21, 2020

Sense: A Cyberpunk Ghost Story will cause several headaches after the many forehead palms players will endure through this cryptic adventure. The story will rarely make sense, and the haphazard nature of the puzzle design force many moments of aimless backtracking. This is a game that the developer seemed to make for themselves, and it shows in the design and layout. Still, there’s something here for a follow-up release, but I really hope that quality assurance is in the budget this time around. This post may contain Amazon affiliate links.

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