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CRITIK

Sacred

2004
GenresFantasy, Adventure, Action, Open World, RPG, Top-Down Perspective, Single Player, Multiplayer
AvailableMar 25, 2004
PlatformPC
DeveloperAscaron Entertainment GmbH, Ascaron Entertainment
Overview

A shadow of evil has fallen on the kingdom of Ancaria. Now is the time for champions. Orcish hordes and Undead legions, Demonic beasts and mythical Dragons. This is the world of Sacred. A time of legends. Your world. Your time. A new adventure begins...

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We're still gathering data and reviews for this game. Once we have enough information, we'll provide a detailed scorecard breaking down all aspects of the game.

Reviews

35 reviews found

95

Just RPG

PC

Jan 1, 1970

Sacred made me forget how disappointed I have been with many RPG’s over the last few years, was wonderful to play, and provided many hours RPG paradise. Just look above to see all the reasons I came to this conclusion. Nevertheless, given some of the technical problems afflicting some users, I would not purchase Sacred unless I had at least the recommended system levels.


93

IC-Games

PC

Jan 1, 1970

Sacred sets out to be little more than you’re typical hack and slash feast but with gorgeous graphics and a storyline/sound effects to match, but why shouldn’t we all devour it anyway? So what if Sacred achieves most of this by borrowing every single idea from Classics like Diablo, and the not so classics like “Blade and Sword”.


91

VideoGamesLife

PC

Jan 1, 1970

Summary and quote unavailable.


90

IncGamers

PC

Jan 1, 1970

Summary and quote unavailable.


88

3DAvenue

PC

Jan 1, 1970

Summary and quote unavailable.


85

Worth Playing

PC

Jan 1, 1970

Its massive world, open-ended feel, deep arsenal, vast array of quests, epic story, good graphics/sound and addictive combat adds up to a game worth buying. It lacks some polish but the developers seem hard at work on rectifying that.


84

ActionTrip

PC

Jan 1, 1970

Summary and quote unavailable.


84

Warcry

PC

Jan 1, 1970

While it had many elements that were highly familiar to me, there were enough unique elements to keep the game fresh and fun. Horse combat, the combo system, and a near fully explorable world from the start managed to keep me entertained a lot longer than other Diablo clones.


82

PC Gamer

PC

Jan 1, 1970

Summary and quote unavailable.


80

Total Video Games

PC

Jan 1, 1970

Summary and quote unavailable.

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