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CRITIK
Ray Gigant is a Japanese dungeon-crawling role-playing game. The stage of Ray Gigant is set in June of year 20xx, where the world has been destroyed by a giant creature known as the "gigant" that suddenly appeared on the planet. In battle, your party is made of three members. Unlike other dungeon-crawlers by Experience, the perspective in combat will show the backside of the characters.
Game analysis
Critik Scorecard
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Reviews
19 reviews found100
Niche Gamer
Aug 11, 2016
The monsters all look fantastic, and the artwork by Fuji Mogeo is probably the best I’ve seen in a game outside of Vanillaware. I’ve already ordered copies of Demon Gaze and Stranger of Sword City thanks to Ray Gigant giving me an itch, which I’ve yet to scratch. Ray Gigant was reviewed on PS Vita using a digital copy provided by Acttil.
93
PS3Blog.net
Jul 14, 2016
Ray Gigant is a flawless game with a great look and awesome animations. I have enjoyed playing the game for this Ray Gigant review, and I also look forward to the studio’s next creation because Ray Gigant definitely shows us once again that Experience Inc. is an expert of the dungeon crawler genre!
90
Japan Curiosity
May 17, 2016
Ray Gigant is easily my favourite Experience Inc title and quite possibly my favourite dungeon-crawler RPG so far, a huge thank you to Acttil for bringing it to the west. Ray Gigant managed to excel in so many areas from plot, gameplay, visuals and sound which I find is a rare thing these days. If you’re a fan of dungeon-crawling RPG or just looking for a new title to try out on the Vita then Ray Gigant needs to be high on your list.
90
Digitally Downloaded
Apr 29, 2016
I take all my hats off to Experience Inc. for what it has done with Ray Gigant. This is a breathlessly creative and fundamentally interesting game, and it, along with Stranger of Sword City, cements the developer as one of my favourites out there at the moment.
85
Bit Cultures
Jul 15, 2016
Summary and quote unavailable.
80
Marooners' Rock
May 25, 2016
Ray Gigant is by no means one of the best RPGs, even in the Vita’s small library. Yet, it’s charming and its style is unique enough to warrant a playthrough.
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Level Down Games
Aug 14, 2016
Summary and quote unavailable.
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ZTGD
May 4, 2016
Summary and quote unavailable.
70
Push Square
Apr 28, 2016
Taking a step back from being a hardcore dungeon crawler, Ray Gigant puts one foot firmly into the realm of modern Japanese RPGs, and the result is an accessible experience, perfect for those looking for a gateway into the genre. It's not quite up there with the best that the Vita has to offer, but a good battle system and an enjoyable story go a long way in making this a rock solid role-playing release.
70
GamingTrend
Apr 29, 2016
Ray Gigant sacrifices complexity for accessibility, and while the final experience is a little rote, the style and streamlining make the most compelling case for a non-fan of RPG dungeon crawling to finally get interested.