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65

CRITIK

PositronX

2018
GenresAdventure, Indie, Action, Shooter, RPG, Single Player, First Person Perspective
AvailableApr 27, 2018
PlatformPC
DeveloperScorpius Games
Overview

PositronX is a Rogue-lite First Person Shooter that emphasizes on strategic fast paced combat, innovative time and movement mechanics and detailed graphical quality, packed into a highly re-playable experience.

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We're still gathering data and reviews for this game. Once we have enough information, we'll provide a detailed scorecard breaking down all aspects of the game.

Reviews

6 reviews found

82

Hooked Gamers

PC

Nov 20, 2020

All in all PositronX is a delightful game about destroying killer robots as a killer robot in a constantly shifting labyrinth of high-tech labs, all while growing stronger and acquiring excessive weaponry. And really, what more could a gamer want?


80

Softpedia

PC

Nov 3, 2020

Summary and quote unavailable.


75

SECTOR.sk

Feb 24, 2021

Summary and quote unavailable.


55

GamingTrend

PC

Nov 17, 2020

PositronX starts off as an amazing FPS game that’s marketed as a rogue-lite, but players will quickly realize that it’s more attuned to being a roguelike. Progressing through the four levels and it’s quickly evident that a high level of artificial difficulty is added, with enemies getting more health and damage, while you’re stuck with abilities and bonuses that don’t scale accurately against the rest of the gameplay. The game ends up becoming a grindy mess with its only salvation being the music design and the occasional new weapon or ability for the player to experience.


50

DarkZero

PC

Nov 18, 2020

Overall, I think PositronX, despite currently being very average, has the framework necessary to become something greater with some added touches and fixes. During early access the game received plenty of updates but perhaps it’s time to go back to basics and look to improve those key elements that make a successful FPS game to keep you coming back for more.


50

Cubed3

PC

Dec 2, 2020

PositronX feels as if stuck in that awkward game development phase where the title is ready… but also isn't. In other words, it feels as if it wasn't sufficiently tested in order to make sure that, apart from being a working product, it's also a fun product. As a whole, a pretty average rogue-lite FPS.

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