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NASCAR Racing 2003 Season

2003
GenresThird Person Perspective, Simulation, Sports, Vehicular, Single Player, Multiplayer, Racing, First Person Perspective
AvailableFeb 14, 2003
PlatformPC
DeveloperPapyrus
Overview

The latest release from this series since 1999. 23 real-life tracks (including the new versions of New Hampshire International Speedway and Infineon Raceway) are included. The game has been reworked with an improved graphics and physics engine, developed in partnership with Goodyear Tire & Rubber Company and Jasper Motorsports. Tutorials will bring the player up to speed quickly, while driving aids will help them compete against NASCAR pros. An adaptive AI will keep the game challenging at all skill levels. Multiplayer supports up to 42 players online in the same race.

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We're still gathering data and reviews for this game. Once we have enough information, we'll provide a detailed scorecard breaking down all aspects of the game.

Reviews

18 reviews found

100

PC Gameworld

PC

Jan 1, 1970

Summary and quote unavailable.


97

Game Chronicles

PC

Jan 1, 1970

Summary and quote unavailable.


97

Operation Sports

PC

Jan 1, 1970

Even without any type of career mode, you are getting one of the most thorough and in-depth sports titles for the PC. The hardcore NASCAR fan that has the computer power to get the most out of this title will be in seventh heaven. The racing fan should be able to find more than enough to keep them satisfied as well.


95

PC Gamer

PC

Jan 1, 1970

Summary and quote unavailable.


95

GameZone

PC

Jan 1, 1970

Some of the best online racing I have ever seen! Easy interface allows you to pick the track and connection speed that suits you.


94

Sports Gaming Network

PC

Jan 1, 1970

If it had a couple more adjustments for force feedback and pedals, and had the ability so save unfinished races, it would almost be as perfect as a racing game is capable of being today.


93

IGN

PC

Jan 1, 1970

Summary and quote unavailable.


92

GameSpy

PC

Jan 1, 1970

What's great about this level of detailed realism is that it usually doesn't make the game overwhelming, but rather makes it thrilling. You truly get the feel of having a 750-horsepower beast at your control, a beast that responds best to gentle nudges.


90

Computer Games Magazine

PC

Jan 1, 1970

Summary and quote unavailable.


90

GMR Magazine

PC

Jan 1, 1970

Summary and quote unavailable.

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