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CRITIK

Monstrum

2015
GenresVirtual Reality, Adventure, Indie, Action, Horror, Single Player, First Person Perspective
AvailableMay 20, 2015
PlatformPC, Xbox One, Nintendo Switch, PlayStation 4
DeveloperTeam Junkfish
Overview

Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe. Offering up a challenge to even the hardiest of gamers, Monstrum will force you to use your wits and whatever tools you can find to outrun or outsmart your pursuer. Attempt to escape from an environment that is out to kill you while evading the lurking terror that could be around any corner. Can you survive Monstrum?

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We're still gathering data and reviews for this game. Once we have enough information, we'll provide a detailed scorecard breaking down all aspects of the game.

Reviews

7 reviews found

86

NoobFeed

May 30, 2015

Monstrum is a game that is built around its environment, and monsters entirely dictating what experience you will have. While it doesn't have the most original of starting points and there are some elements of the game that don't always work, it's still a fun ride if you love being challenged in your horror titles.


70

Rely On Horror

Oct 25, 2020

Summary and quote unavailable.


70

Push Square

Jun 8, 2020

Monstrum crafts a genuinely frightening game of procedurally generated hide and seek. As you awaken on a derelict cargo ship and explore its halls, it quickly becomes apparent something else is there with you.


68

IGN Middle East

Sep 20, 2020

Summary and quote unavailable.


62

Area Xbox

Jun 1, 2020

Summary and quote unavailable.


60

The Digital Fix

May 20, 2020

Summary and quote unavailable.


40

TheXboxHub

Jun 2, 2020

Sadly, Monstrum on the Xbox One is a poor attempt at an interesting concept. The abandoned ship isn’t the most unique setting for a horror game but being pursued by a bloodthirsty monster should provide at least some tension. Instead it is a laborious plod through samey corridors where sometimes being caught by the monster is preferable than having to perform the same objectives over and over again just to escape.

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