65
CRITIK
Game analysis
Critik Scorecard
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Reviews
15 reviews found95
GameGrin
Feb 12, 2018
While the original release of KSP for consoles was a buggy mess, the new enhanced edition is a full blown masterpiece of a game. If you have ever wanted to become a rocket scientist then this is the game for you. With a huge variety of options, whatever spaceship you can imagine, you can build. The new control scheme is perfect for every kind of player.
86
GamePro
Jan 22, 2018
Summary and quote unavailable.
75
God is a Geek
Jan 28, 2018
A marked improvement on the 2016 console release, it continues to be a marvelous simulation game with a compelling gameplay loop, but its systems often feel impenetrable for any but the most persistent players.
75
Generación Xbox
May 6, 2019
Summary and quote unavailable.
75
Pixelophobia
Feb 11, 2018
Summary and quote unavailable.
70
Gaming Nexus
Feb 27, 2018
Summary and quote unavailable.
70
PlayStation LifeStyle
Jan 19, 2018
For those who love hyper-detailed simulators, Kerbal Space Program has that in spades, and for that alone, Kerbal Space Program deserves high marks. In my experience, though, that audience is far more prevalent on PC, which makes it disappointing to see that the console specific Enhanced Edition still feels like a poor console port of a heavily PC-based title. That said, it did fix many of the rampant bugs present in the original console release, and offers a better control scheme that makes use of the DualShock 4.
70
Wccftech
Jan 31, 2018
Kerbal Space Program is a game that makes you feel dumb before it makes you feel smart. That is its appeal. There are some issues with its presentation on console, but if you want to feel smart and have the time to learn (and don't mind the annoying controls and menus), this is the game.
60
GameSpace
Jan 30, 2018
Summary and quote unavailable.
60
COGconnected
Oct 8, 2021
In the end, Kerbal Space Program: Enhanced Edition is potentially the type of game I could definitely lose myself in. The amount of options to build your craft, the variety of things you have to do to maintain your space program, the charming Kerbs you blast into a million pieces, and the feeling of accomplishment when you reach a new milestone are the kinds of things I look for in a simulation. The added streamlined game modes are bonuses, letting me scratch whatever itch the game may give me. However, all of those positives are offset by a nearly insurmountable control problem. Even in Sandbox mode, where my wildest ideas begged to be carried out, I grew more and more frustrated with each passing moment the engines didn’t line up or my failsafe parachute just disappeared because it wasn’t where I thought it was on the lander. I could always go out and buy a keyboard and have to rearrange the entire layout of my living room to really get the most out of KSP.