60
CRITIK
High Strangeness is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be infused with visions of watercolor illustrations that shed some light on your mysterious surroundings. The chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for strange happenings.
Game analysis
Critik Scorecard
Scorecard Coming Soon
We're still gathering data and reviews for this game. Once we have enough information, we'll provide a detailed scorecard breaking down all aspects of the game.
Reviews
8 reviews found70
Nintendo Life
May 13, 2015
High Strangeness is a well constructed game which does a lot of things right with regards to its core mechanics and presentation. Unfortunately the implementation of its main hook is somewhat lackluster, and the game is really a bit short given the asking price. However, a great deal of love has gone into crafting this retro homage. Players who love good old fashioned adventure games won't be disappointed if they give High Strangeness a chance.
70
Destructoid
May 6, 2015
Summary and quote unavailable.
70
Nintendo Enthusiast
May 13, 2015
Summary and quote unavailable.
60
Arcade Sushi
May 8, 2015
As it stands though, High Strangeness feels like a game that was built around a novel idea and hurried to completion.
60
NZGamer
May 18, 2015
It’s like having a three-legged cat with serious temper issues - it’s a love-hate relationship and much irritation, but there is always an underlying fondness. There is so much potential with this game, but it just needs work.
50
Cubed3
May 20, 2016
Why have simple videogames like Pac-Man and Tetris stood the test of time, while other, more innovating titles have been disappointing at best? The answer is because the potential of these otherwise great ideas has been thrown out of the window and High Strangeness is such a failure. The notion of mixing Zelda-esque puzzle-solving, with the ability to go from an 8-bit world to a 16-bit one could rock the indie community if it was used correctly, but, unfortunately, it wasn't.
50
Nintendojo
May 5, 2015
Summary and quote unavailable.
50
GameCritics
Aug 19, 2015
A gimmick can make for a classic game if done well, but High Strangeness doesn't develop its ideas enough to get there. Disclosures: This game was obtained via publisher and reviewed on a home-built Windows 7 PC equipped with an Intel i7 processor, 8 GB RAM, and a single Radeon R9 270X graphics card (game was played on default graphical settings).