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CRITIK

Heroes of Might and Magic V

2006
GenresFantasy, Adventure, Action, Turn-Based, RPG, Top-Down Perspective, Strategy, Single Player, Multiplayer
AvailableMay 23, 2006
PlatformPC
DeveloperNival Interactive
Overview

Witness the amazing evolution of the genre-defining strategy game as it becomes a next-generation phenomenon, melding classic deep fantasy with next-generation visuals and gameplay. In the renowned Might & Magic universe, demon swarms spread chaos over the land in a relentless assault. The fate of the world is at stake and Heroes from a variety of legendary factions must stand up to defend their causes. Live their fate, lead their forces to victory, and unveil the secret goal of the Demon lords.

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Reviews

41 reviews found

92

GameWatcher

PC

Jan 1, 1970

Summary and quote unavailable.


90

Game Chronicles

PC

Jan 1, 1970

Summary and quote unavailable.


90

Pelit (Finland)

PC

Jan 1, 1970

Summary and quote unavailable.


85

Digital Entertainment News

PC

Jan 1, 1970

I came to this series knowing not what lay ahead. Imagine my surprise when I found a beautifully crafted fantasy realm that reminded me both of the Disciples series and the more recent Warcraft III. The turn based movements and use of heroes to form armies seemed to be pulled almost directly from Disciples, but the style of the lands and the world in which you travel in are very much Warcraftian in their design and yet they held their own sense of style and flair. In HOMMV you can build soaring buildings in the cities that you capture.


85

GamePro

PC

Jan 1, 1970

Summary and quote unavailable.


85

PALGN

PC

Jan 1, 1970

Summary and quote unavailable.


85

Worth Playing

PC

Jan 1, 1970

Summary and quote unavailable.


85

ActionTrip

PC

Jan 1, 1970

Summary and quote unavailable.


84

EToychest

PC

Jan 1, 1970

Summary and quote unavailable.


83

The New York Times

PC

Jan 1, 1970

Like the gameplay, the story also picks up, mainly because of an ingenious structure in which it is told not from the perspective of one hero but from the points of view of consecutive protagonists. The demon who waylays Queen Isabel in the first section of the game later becomes the protagonist you lead on a rampage through elven lands. Still, the story is a minuscule part of the overall experience, an occasional conversation dropped in between vast chunks of gameplay that can easily suck up 80 hours or more of your life. Boiled down to its essentials, Heroes is a game about exploring territory and building an army.

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