82
CRITIK
Broken Sword: The Sleeping Dragon moves away from the 2D point-and-click concept from the earlier games and features a full 3D world, with a camera that does not rotate, but uses fixed cinematic perspectives, combined with full 5.1 sound. For the Windows version the game is no longer controlled through the mouse, but now through the keyboard, for the movement of the characters as well as all the actions. The player alternately controls George or Nico. Next to typical adventure gameplay such as exploration, conversations, and searching and combining items, there are also a few action sequences. The characters can duck, sneak, hang from ledges and move crates to reach higher areas.
Game analysis
Critik Scorecard
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Reviews
32 reviews found100
Just Adventure
Jan 1, 1970
Summary and quote unavailable.
100
EToychest
Jan 1, 1970
Summary and quote unavailable.
97
PC Gameworld
Jan 1, 1970
Slices through the lackluster myriad of ho-hum adventure games and breathes a new breath of fire into the genre. First off, let me say “Thank you Jane Jensen for coming out of retirement!” Secondly, I would like to ask, “May we have some more, please mum?” Now if we can just get some of those other ‘sleeping dragons’ out of retirement and back into game creation we could actually put the adventure genre back, smack dab in the middle of the gaming industry where it belongs! Broken Sword is what quality gaming is all about, awesome graphics, great storyline, loads of humor, lots of interactivity, top quality voice acting, good music and sound effects, and so on and so forth….
93
Gamer's Hell
Jan 1, 1970
Summary and quote unavailable.
92
Game Chronicles
Jan 1, 1970
Summary and quote unavailable.
90
GMR Magazine
Jan 1, 1970
Summary and quote unavailable.
90
GameSpy
Jan 1, 1970
Summary and quote unavailable.
90
Next Level Gaming
Jan 1, 1970
Summary and quote unavailable.
90
Edge Magazine
Jan 1, 1970
Summary and quote unavailable.
90
Gamers Europe
Jan 1, 1970
Summary and quote unavailable.