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CRITIK
In this interactive Point & Click adventure by Daedalic Entertainment and Irresponsible Games - the team of Gene Mocsy - Joe and his wife Christine will be playable characters. Players will decide between love, treachery, life and death: will Christine assist Joe during his prison break? Will they recover the fortune together? Or will they succumb to greed? Will Christine deceive her husband, taking revenge for all the disappointments and a marriage that brought her nothing but hardship? Will she just turn her back on Joe and hit the road with his former accomplices? Or will Joe gain everything in the end? 1954: Alcatraz offers all what makes a great adventure: challenging puzzles, a mature crime story with a dynamic plot and various possible outcomes, and a whole bunch of shady characters: brutal felons, making life on The Rock even harder for Joe, while outside not only his partners-in-crime but also snoops and cops are after the money and Christine. The cinematic San Francisco of the 1950s, caught in a gritty comic style is a harsh place. But it's also a place where 1954: Alcatraz can also pay homage to history and zeitgeist, in form of the Beatnik culture and other contemporary themes. Key Features Two playable characters: the gangster couple Joe and Christine More than 20 additional 3D animated characters More than 60 hand drawn backdrops, based on original footage of San Francisco, North Beach and Alcatraz Challenging puzzles and exciting dialogues by Gene Mocsy, co-writer of Ghost Pirates of Vooju Island Atmospheric Beat and Jazz soundtrack by Pedro Macedo Camacho (Fairytale Fights, Ghost Pirates of Vooju Island, A Vampyre Story, Audiosurf) In-game decisions extensively influence the plot and lead to various endings
Game analysis
Critik Scorecard
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Reviews
27 reviews found88
Gaming Nexus
Mar 25, 2014
An innovative approach the adds a degree of non-linearity to the game play combined with a compelling story line and great visuals make Daedalic's Alcatraz 1954 a game that is hard to walk away from. * The product in this article was sent to us by the developer/company. I've been fascinated with video games and computers for as long as I can remember.
70
Games Master UK
Apr 7, 2014
Summary and quote unavailable.
70
God is a Geek
Mar 11, 2014
It is strange to find an adventure game that you actually want to play through a second time right after completing it just to see what you could have done differently. Point and click games have notoriously low re-playability, so 1954: Alcatraz is unlike most of its contemporaries just for including such bold ideas as multiple solutions and narrative choice.
70
Merlin'in Kazanı (Turkey)
Jul 31, 2014
Summary and quote unavailable.
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GameWatcher
Mar 18, 2014
Whilst 1954 Alcatraz does certain things very well, it too often lets itself down. Compared to Daedalic’s other offerings, here is a game which angles a much more mature approach, touching upon issues of love, lust, sexuality, relationships, individuality, and crime.
63
Ragequit.gr
May 14, 2014
Summary and quote unavailable.
62
Meristation
Mar 9, 2014
Summary and quote unavailable.
60
COGconnected
Mar 11, 2014
The puzzles, story and characters all were much stronger in concept than in execution. The blueprints are here, but some polish would have taken this game so much further.
60
Worth Playing
Apr 28, 2014
Despite doing a number of things right, 1954: Alcatraz doesn't feel special. The characters are intriguing but ultimately one-dimensional, and the story fails to take advantage of the time, location, and the branching paths idea.
60
Dealspwn
Mar 13, 2014
Summary and quote unavailable.